Thank you for this year, and watch out for the next hackathon in november 2017.

See a summary of ARctic Challenge 2016

What is ARctic Challenge?

ARctic Challenge is a one-of-a-kind Hackathon focusing on Augmented Reality.
From Saturday morning November 19th to Sunday at lunchtime November 20th hackers, and the tech community collaborate,
and experiment on augmented reality.

This is the weekend to meet other enthusiastic hackers, push your boundaries, and realize the projects of your dreams!

The initiative was jointly conceived by Skelleftea Digital Alliance and the SenseSmartRegion project.
It is supported/sponsored by Skellefteå Science City, Techfugees, DF Skellefteå and the Smart Tillväxt project.

A jury shall review, evaluate, and award winning Apps on November 20, 2016.
Venue: The Great Northern, Skelleftea

Come, join us and register here and make a difference!




08.30 Breakfast, (Sandwich, orange juice, coffee/tea), is served in the hackathon premises. (No cost for participants and officials.) Registration, including signing of conscent that the results are treated as open source.

09.00 Start and forming of teams for participants that don’t belong to a team. Presentation of the challenges, (we have suggestions but it’s also possible to bring own ideas.)

09.30 Presentation from Techfugees.

09.40 Presentation of tools.

12.00 Lunch break, we walk to Nygatan 57 for lunch. (No cost for participants and officials.)

16.00-17.00 Presentation of results so far. Feedback from the jury.

17.00 Buffet dinner is served in the hackathon premises. (No cost for participants and officials.)

23.00 The hackathon closes for the night.


08.00 The hackathon starts again. Beakfast, (Sandwich, orange juice, coffee/tea), is served in the hackathon premises. (No cost for participants and officials.)

10.30-11.30 Final presentations.

11:30-12:30 Lunch and jury deliberations, we walk to Nygatan 57 for lunch. (No cost for participants and officials.)

12:30-13:00 Awards ceremony and summation.



Can I attend?

Anyone who has the competence to attend is welcome. We especially invite:
· ICT students
· Immigrants
· ICT companies, or individuals working in ICT companies


Check out the challenges here. You can choose to accept, but you can also bring your own idea as long as it includes Augmented Reality.

Awards and criteria

The best contributions will get awards. Mostly this will be symbolic awards like diplomas.
The jury evaluates each contribution regarding the following criteria, and give 1 to 5 points for each criteria. The contribution with the highest score then is the winner.

· AR visualisation – How aesthetic and creative is the AR visualisation?
· Usefulness – How useful is the contribution and how easy is it to use for the intended target group?

  • Immigrants
  • Residents
  • Students
  • Handicapped persons
  • Tourists
  • Business
  • Or any other target group

· Innovation – How innovative is the contribution?
· Business potential – How high is the business potential for the contribution?

Regardless of the score the SenseSmartRegion project might decide to support any of the constributions for further development.

Tools and requried qualifications

For participation, no previous experience in developing augmented reality applications is necessary. Just bring in your creativity and enthusiasm! We suggest that participants download “personal” version of the Unity SDK, which is free of charge from here: The participants should also download the ARTookit for Unity from here: Unity can run on multiple platforms. Please look at the system requirement for the platform you are developing here: At the event, a brief introduction to these tools will be provided.
There also is a version of unity for linux:


Saguna, Luleå University of Technology and SenseSmartRegion
Ghassan Amayra, Techfugees
Lena Staflund, Tieto
Leif Häggmark, Skelleftea Digital Alliance and SenseSmartRegion

Should the Apps be specific?

As the Apps are meant to be useful to the society and industry, hackers could focus on sectors such as tourism, mining, wood, health, transport, and utilities among others.

Intellectual properties

All contributions will be treated as open source, which means that anyone can choose to do more work on the contributions and productify them.
This does not mean that intellectual property that is already owned by an organisation or an individual will become open source.

What will I eat?

We’ll provide food for all meals from Saturday’s breakfast to Sunday’s lunch.
If you have dietary restrictions, we’ll try our best to accommodate them.
Of course, we’ll also have an abundance of snacks throughout the hacking period.

What should I bring?

Bring a laptop for hacking, and sleeping bag if you are going to use our dormitory.
We’ll provide pretty much everything else.
If you like to be comfy, you can bring a pillow, and towel.

Where’s the schedule?

Here it is: Schedule

How do teams work?

Teams are at most 5 people. You can select teammates when you register, or you can register individually without specified teammates.
It will be possible to find team mates when the hackathon starts, but it will also be possible to work individually if that is what you prefer.

How does registration work?

Registration will be opening on October 26th and closing on November 16th at 23:59!
If we get too many registrations we will select participants based on our targets groups and time of registration.
Register here!

What if I don’t have a team?

If you don’t have a team now, that’s okay! We’ll help to form teams when the hackathon starts.

Where will I sleep?

The Hackathon will close from 23.00 Saturday to 08.00 Sunday, so you can’t stay in the premises all night.
If you can, find your own accommodation with relatives or friends.
If not, there are classrooms booked on Kanalskolan for sleeping.
If so, bring your own sleeping bag and anything else you may need for overnighting.

Does this cost money?

Nope! Admission is free and includes meals, snacks, dormitory and a memorable experience (if we do say so ourselves)!

How do I get there?

For participants, coming from Luleå or Umeå, (or somewhere on the way), we will provide e-bus tickets back and forth.
Others will have to get there on their own.
The hackathon will be held in the Great Northern, Storgatan 53, Skellefteå and the dormitory is in Kanalskolan, Bäckgatan 2.

Is there a map?

Yes, of course.

Organising committee.

Leif Häggmark, SenseSmartRegion and Skelleftea Digital Alliance,
Santosh Hejmadi, Skellefteå kommun,
Lena Staflund, Tieto,
Karan Mitra, Luleå University of Technology and SenseSmartRegion,
Emina Kovacevic, Skellefteå Science City,

What if this FAQ didn’t answer my questions?

Please email us at if you’re in any way confused or concerned! We’d love to help you out :)



These are our ideas of challenges that you might want to choss from, but you are also free to work with totally different ideas, as long as they involve AR.

AR in a web environment

The goal is to show/execute an AR application entirely within a web browser. Eg. not as a specific app on specific mobile phone OS.

You should be able to present graphical objects overlaid on a video stream in a browser - related to your clients position in real time. It can be a simple 2D object (symbol/picture) but preferably as a 3D object.

3D in this case can either be a ”flat” object (fex picture) presented in a 3D environment or a 3D object in a 3D environment. In the example with 2D in 3D one should be able to move around/look at the 2D surface from different angles in a ”room” - even walk behind it… Same off course with a 3D object in the same environment. All objects/graphics should be initiated by/related to either a geo-position (fex GPS coordinate, compass aso), a AR Marker placed somewhere or some kind of image recognition technology.

It is OK to choose brand specific routines for specific browsers (fex only works in Chrome) and You are free to use any open source script library or similar. Off course You can use AR Toolkit, Unity and other components presented as tools for this Hackathon.

If you want to discuss anything regarding this challenge during the hackathon, contact Anders Haraldsson, Sokigo, +46 70 394 87 88.

AR Apps that enhances an experience in the forest for children

The app should be able to present AR objects out in the woods, that enhances the experience in a playful way. E.g. games that can be played in the woods by interacting with AR objects. Preferably it also includes learning about animals and plants in the forest and how to behave there. How you take on this challenge is very much up to your own imagination.

AR Apps that in some way help immigrants to be included in the society

The app should be able to in some way make it easier for refugees, expats or other people that are new to our society to be includued in both work life and on their spare time. How you take on this challenge is very much up to your own imagination.

AR Apps that in some way help residents to communicate in an easier way with authorities and get better services

The app should be able to in some way make it easier for any types of residents like children, youngsters, elderly people and so on to a simpler communication with daycare centers, schools, hospitals, or any other service within the society and in that way create possibilities for better and simpler services. How you take on this challenge is very much up to your own imagination.

AR Apps that show hidden infrastructure and open data or sensor values connected to the infratructure

The app should be able to in some display hidden infrastructure and provide useful services connected to it. Some examples just to start your imagination:

  • Show the best way to go by bicycle to a given destination in winter time.
  • Show energy consumption in buidlings on a map.
  • Show air pollution in a city on a map
  • Show energy consumption in buidlings on a map.

How you take on this challenge is very much up to your own imagination.